"vertexlitGeneric"
{
	// Original shader: BaseTexture
	"$basetexture" "models/props_c17/hospital_cart01"
	"$basealphaenvmapmask" 1
	"$surfaceprop" "metal"
	"$envmap" "env_cubemap"
	"$envmaptint" .25 .25 .25
}
